01About
I'm a prototype engineer who takes ambiguous problems and makes them real. Not a specialist in one narrow area, but someone who can take a vague brief, design a solution end-to-end, and then actually build it.
My career has centered on making AI interactions more human—reducing latency, building graceful failure systems, and creating interfaces that let humans interact with technology in more natural ways. I've spent 8+ years at Soul Machines building embodied AI and conversational systems.
Patent
Conversation orchestration in interactive agents
WO2022149076A1